Social Media action plan

I’ve posted a version of a social media presentation that I have been delivering.

It runs through my definition of social media, why it matters, and then outlines the 3 step action plan that I have developed.

- Listen

- Engage

- Influence

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2.6

Gartner’s Community Engagement quadrant

Gartner has released some new research which describes how various people engage in online communities.

Using the term “Generation V”, the research confirms that segments do not relate to age, gender, geographic location or social class, but instead are grouped by their interactions and behavioural usage preferences of digital media consumption.

The 4 levels of engagement in Gartner’s model are creators, contributors, opportunists, and lurkers.

 

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The report suggests

  • Up to 3% will be creators, providing original content. They can be advocates that promote products and services.
  • Between 3% and 10% will be contributors who add to the conversation, but don’t initiate it. They can recommend products and services as customers move through a buying process, looking for purchasing advice.
  • Between 10% and 20% will be opportunists, who can further contributions regarding purchasing decisions. Opportunists can add value to a conversation that’s taking place while walking through a considered purchase.
  • Approximately 80% will be lurkers, essentially spectators, who reap the rewards of online community input but absorb only what is being communicated. They can still implicitly contribute and indirectly validate value from the rest of the community. All users start out as lurkers.

“Companies should plan to segment all four levels in the community - each has significant business value,” said Adam Sarner, principal research analyst at Gartner. “Differentiation exists between sectors and industries. Marketers with strong brands attract more creators. Certain industries, such as insurance, draw more lurkers.”

Successful communities support the needs of all four segments, and my research suggests that as communities grow, the percentage of each segment will remain relatively consistent.

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2.7

Countdown to the Blackmores Sydney Running Festival

Blackmores is a client of ours, and we have created a new website called Byourbest, which contains lots of tools and information about the Sydney Running Festival.

I’ve decided to translate some of these tools into widgets.

 

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2.7

Mobile phones, banking and online shopping

imageA recent study from Unisys found that 7% of 1200 surveyed Australians currently used their mobiles for web transactions.

The study was part of a global study of over 13,000 participants across 14 countries.   59% said they would not trust their mobile devices to provide a secure transaction

Online transactions using mobiles are gradually overcoming concerns about security in much the same way consumers exercised caution before embracing web based transactions.

In terms of countries, Germany at 21% had the most confidence in mobile transactions, whilst France at 12 % were least trusting of transactions conducted from their phones.

Australian banks have been gradually adding mobile accessibility to their services with ANZ offering a complete mobile banking website, and National Australia Bank recently rolling out a SMS banking service.

I believe last week’s Iphone launch will be a catalyst to accessing the web from mobiles, due it’s usability and data plans.

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2.7

Australian broadband to reach 76% by 2012

A report by emarketer predicts that Australia will take top spot amongst industrialised nations growing from 63% in 2008 to over 76% by 2012.

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Note: that’s top spot for %, not for speed !

Also reported are these figures from Nielsen which highlight preferred online activities.

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2.7

Internet - most influencial medium in the lives of European consumers

imageFleishman-Hillard Inc. and Harris Interactive have published an excellent white paper which examines how the internet influences the modern consumer.

The study is titled  “Digital Life Index Study”  and highlights how the internet influences shopping behaviours, making particular comparisons between the UK, Germany and France.

 

 

 

 

 

 

4 key insights of the study were:-

Digital Influence:

The Internet is by far the most important medium in the lives of European consumers — but companies are underinvesting in that influence.

Behavioural Framework: Consumer use of the Internet falls into five distinct classes of behaviours. 

Research, Communication, Commerce are the 3 more established behaviours. 
In the expanding web 2.0 environment Consumer Generated Content is rapidly rising in importance. 
The 5th behaviour is consuming Internet content on Mobile devices.
Smart marketers will clearly understand the mix of behaviours that is most critical to their business — and formulate integrated campaigns to address that mix.

Consumers use the Internet in different ways to make different decisions.

The differences are driven by the impact of the decision on their lives and the range of available choices. e.g. Buying commoditised items like airline tickets are made with less consultation with online consumers than choices that have higher personal impact such as healthcare, or major electronic purchases.

Consumers see the clear benefits of the Internet to their lives, but they still have strong concerns that need to be addressed.

Clearly consumers recognise the value of the internet as a medium, but are also voicing concerns over internet safety.

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2.7

Neighbourhood matching real-estate filter

Digital media allows the creation of some innovative tools to help with filtering large list into a manageable and personalised selection.

Real Estate matching is a challenge that most of us have been through at least once, and one that real estate agents solve with an exchange of location information for customer needs parameters such as property requirements and price.

The web has given rise to a wealth of property information, and now represents a major resource for prospective buyers.  Not surprisingly, the industry boasts some of the best examples of how the internet is changing our shopping behaviour.  Examples such as ZillowTrulia and Realestate.com.au are continuing evolving the service of matching customer real estate needs against their pool of properties.

Hoodeo is a new online business that launched today and attempts to apply a neighbourhood filter to the property selection process.  After filling in about 10 questions (on 3 pages), you get this page.

hoodeo

The chart (and survey questions) graph the results according to Lifestyle, Property and Price.

I think Hoodeo should have enhanced the engagement of the survey by using images, and I believe the “Lifestyle” parameter should be sub-divided into a selection of lifestyle categories.

The site doesn’t include social features to allow customers to rate, review, share and have conversations about the neighbourhood variables.

Perspective: Whilst digital allows websites to provide functionality not offered in other communication channels, the “experience” is what separates good sites from great ones, and what results in word of mouth spread of the features offered.

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2.7

Top 100 Australian Web 2.0 Applications

The BRW has officially launched it’s top Australian web2.0 applications.

Here’s a selection of the ones I am familiar with :- 

5. Engagd

Engagd

Website: http://www.engagd.com/

Person/Company: Faraday Media (Chris Saad/ Ashley Angell)

Description: Web service application that creates ‘attention profiles’ of users, and enables these to be used in customising services and content for users.

 

6. MyVirtualHome

MyVirtualHome

Website: http://mvh.com.au/

Person/Company: Greg Lane/ Paul Condon

Description: Allows users to create an accurate 3D walk-through model of their home, preview renovation possibilities and products provided by vendors, and contact service suppliers. People can share their home interiors and gardens for collaborative design. The viewing software will soon be available as a free download, allowing manufacturers and retailers to display products and themed homes in interactive 3D on their websites. Software being sold and licensed in a number of overseas countries.

 

9. Scouta

Scouta

Website: http://www.recommendationventures.com/

Person/Company: Richard Giles/ Graeme Sutherland

Description: Collaborative filtering and recommendation engine provided as a web service for online retailers or entertainment providers. The consumer site Scouta.com provides personalised recommendations for video and audio.

 

11. vibEngine

vibEngine

Website: http://www.vibecapital.com/

Person/Company: Vibe Capital (Clay Cook/ Rachel Cook/ Jackie Shervington)

Description: Richly featured social community platform used by Vibe Capital’s Minti and Gooruze, and licensed to a number of overseas clients.

 

15. StreetAdvisor

StreetAdvisor

Website: http://streetadvisor.com.au/

Person/Company: Jason Spencer/ Adam Spencer

Description: Residents rate their streets and localities on criteria such as public facilities, noise, and neighbourly spirit, and write reviews. Users earn ’streetcred’ and ‘local experts’ are appointed. The primary focus is on Australia, US, UK and Canada, but it has been launched in many other countries.

 

17. Plugger

Plugger

Website: http://plugger.com.au/

Person/Company: Stephen Phillips/ Richard Slatter

Description: Australian news aggregator covering mainstream and social media, and providing recent trends in coverage of leading companies and people.

 

18. Tangler

Tangler

Website: http://www.tangler.com/

Person/Company: Martin Wells/ Alex von Kotze/ Mick Liubinskas

Description: Customisable live forums with features including embedding discussions into blogs and social networks. Popular with Australian and US technology start-ups for their user forums.

 

21. Particls

Particls

Website: http://www.particls.com/

Person/Company: Faraday Media (Chris Saad/ Ashley Angell)

Description: Application and browser plug-in that uses the Engagd web service to provide personalized news and alerts based on users’ attention profiles.

 

23. Ripple

Ripple

Website: http://ripple.org/

Person/Company: Matt Tilleard/ Mack Nevill/ Jehan Ratnatunga/ Simon Griffiths

Description: Charity site that generates income for donation through advertising and sponsorship. Buttons and search boxes are available on Facebook, widgets for blogs and websites, Google gadgets, and browser toolbars.

52. Minti

Minti

Website: http://www.minti.com/

Person/Company: Vibe Capital (Clay Cook/ Rachel Cook/ Jackie Shervington)

Description: Online forums and community for parents, including tagging, rating and comments. Based on VibeCapital’s vibEngine platform.

 

55. Norg Media

Norg Media

Website: http://www.norg.com.au/

Person/Company: Bronwen Clune

Description: Citizen journalism websites that allow local residents to report and comment on what is happening in their city and community. Currently available in Perth, Sydney, Melbourne and Brisbane. ure directions include licensing the platform into overseas markets.

 

67. Gooruze

Gooruze

Website: http://www.gooruze.com/

Person/Company: Vibe Capital (Clay Cook/ Rachel Cook/ Jackie Shervington)

Description: Social network for online marketers. Includes ranking of members and their submissions based on their contributions and user ratings. Based on VibeCapital’s vibEngine

 

92. The Roar

The Roar

Website: http://www.theroar.com.au/

Person/Company: Conversant Media

Description: Australian sports opinion site, including user generated content and discussion.

 

100. Buggerall

Buggerall

Website: http://www.buggerall.com.au/

Person/Company: Australian Blogs

Description: Blog search based on tags.


It’s great to see Australian companies making their mark in the global web2.0 space.  I hope that these companies can inspire more innovation.

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2.7

There is a new Vibe in the Village

A new social network has launched in Australia which hopes to address some of the key insights from online social media research.

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Vibe Village is a social network which is hoping to connect brands to social influencers, by targeting 3 needs.

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Being First.

I still remember running home to tell my brothers that I had found a way to get through the lane way at the back of my house, only to be disappointed when it became apparent that the news wasn’t news to them.

One of the key motivators for research and discovery is to be one of the first to know about a certain product, service.  Being First can be a relative concept, for example there is only one Neil Armstrong.  Yet, it’s much more common to be the first person in our social group to communicate a new fact.

Free stuff.

We all like stuff for free, so much so that we are almost suspicious when we are offered free things.  Vibe Village lets its members chose products that match their interests, offering programs that members can register for, and obtain free stuff such as advance copies of soon to be released DVD’s and new innovative products.

Share and Shape.

Members are encouraged to shape the innovation of products by being given a direct voice to products, and are also given opportunities to share news by hosting parties.

In today’s world of advertising clutter, it’s more and more difficult to get your message in the hands of the people who can provide a genuine word of mouth communication.  Vibe Village is attempting to provide a targeted solution for brands wanting to recruit product evangelists, by providing access to individuals who are passionate about your category. 

 

Disclosure: Vibe Village has been a client of Frontiering
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3.1 (2 people)

9 out of 10 of mobile web users are male

imageMobile browser Opera have released a demographic report which shows that 88% of their users are male.  14.7 million people used Opera Mini in May 2008, which is a 24.6% increase on the March 2008 numbers.

Their user base is also most popular in the 18-27 year old demographic.

2.9 billion pages were viewed in May, with an average of 200 pages per person.
This graph shows the increase in page views over the last 2 years.

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With the July 11 release of the new iphone, I’d expect a continued increase in web access from mobile devices, and this will also spawn additional mobile centric content and services.

via ReadWriteWeb

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2.7

Web 2.0 defined in 140 characters

Tim Noonan simplifies Web 2.0 in this tweet.

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via Servant of Chaos

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2.9

Internet advertising revenue continues to rise

Internet advertising revenues in the US hit $5.8 billion for the first quarter of 2008 reflecting a 18.2 % increase on the same period in 2007.

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Source: PwC/IAB Internet Advertising Revenue Report (www.iab.net)

“We continue to experience significant growth and vitality in interactive marketing, media and advertising,” said Randall Rothenberg, president and CEO of the IAB. “We expect growth to continue, as consumers spend more and more time online, and marketers find more – and more innovative – ways to reach them through digital media.”

The growth of advertising networks and recognition of better ROI metrics associated with the online channel, are no doubt fuelling this rise in digital spend.

The challenge for both brands and advertising agencies is to make sure this investment is used to develop engaging experiences.

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2.9

A new way to learn Chinese

A team of developer’s funded by Michigan State University and the Office of the Chinese Language Council International have come up with a browser-based MMORPG (Massive Multiplayer Online Role Playing Game) that teaches players how to speak Mandarin Chinese.

By interacting in the Zon environment you will be exposed to Chinese language and cultural knowledge in a new and exciting way. Everything that you do in the game is another chance to learn new words, phrases and cultural info about China. Never before has learning Chinese been more fun. Once you log in to the Zon Environment server, your avatar will show up in the Beijing International Airport. The airport has everything you need to get acquainted with Zon. As you explore the airport, notice that all interaction is done by clicking on the different pieces of the world. You’ll find a large variety of interactive objects to explore in Zon. You can observe authentic conversation and examine the vocabulary and grammar with the language tools, engage in interactive conversations, solve puzzles, play trivia or just play the games at the arcade for fun.”

If intrigued sign up for the beta

Initiatives like this and social networks such as Live Mocha are proving that you can take some of the advantages of real time interactions and socialisation and deliver them via new and exciting online mediums.

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2.9

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